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Sonic Adventure is so fundamentally flawed that it borders on unplayable - the sections that move the fastest, that work most, that are even slightly interesting, require the least input from the player. The game was so fast, in fact, that you probably didn't even realize how broken it actually is. When Sonic Adventure released, the graphics were amazing, and the sense of speed was unmatched. Enemies and bosses are dispatched by rolling through them, bouncing off them, or boosting through them, but Sonic has always been more about lightning fast platforming than kicking enemies' collective asses. The gameplay shifts between 3rd person, behind the hedgehog running, which doesn't control very well, and 2D side-scrolling sections here and there which control marginally better (since you're pretty much just holding forward and hitting the jump button). Everything from the original release is in there, from fishing mini-games to Chao raising to awful voice acting, like an evidence folder in a trial against what you thought was ostensibly the Dreamcast's flagship launch title. Sonic Adventure for XBLA and PSN has successfully driven a stake through the heart of my combined nostalgia/Dreamcast launch blinders/residual SEGA fanboyism. I bought Sonic Adventure a few days later, and I convinced myself that it was flawed but great. I bought a Dreamcast on launch day, driving all over San Diego to find first a system, then a game, then yet another store still to buy a VMU. SNES arguments with friends for fun from time to time. I'll even still get involved in semi-heated Genesis vs. I remember counting the minutes 'til junior high school was out so I could rush home and play through Sonic 2. Sure, A Link to the Past is at the top of my all-time list, and I felt a guilty thrill cheating on my Genesis as I played through Super Metroid, but my fondest 16 bit memories were of games like Sub-Terrania.and Sonic the Hedgehog.
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